Class representing a primitive geometry.

Primitive

Hierarchy (View Summary)

Constructors

  • Parameters

    • redGPUContext: RedGPUContext
    • radius: number = 1
    • widthSegments: number = 16
    • heightSegments: number = 16
    • phiStart: number = 0
    • phiLength: number = ...
    • thetaStart: number = 0
    • thetaLength: number = Math.PI
    • uvSize: number = 1

    Returns Sphere

Accessors

  • get gpuRenderInfo(): { buffers: GPUVertexBufferLayout[] }

    Returns { buffers: GPUVertexBufferLayout[] }

  • get primitiveInterleaveStruct(): InterleavedStruct

    Returns InterleavedStruct

Methods