Variable GPU_ADDRESS_MODEConst
GPU_ADDRESS_MODE: {
CLAMP_TO_EDGE: "clamp-to-edge";
MIRRORED_REPEAT: "mirror-repeat";
REPEAT: "repeat";
} = ...
Type declaration
Readonly
CLAMP_TO_EDGE: "clamp-to-edge"
Readonly
MIRRORED_REPEAT: "mirror-repeat"
Readonly
REPEAT: "repeat"
GPU address mode options for texture sampling and wrapping.