Variable GPU_ADDRESS_MODEConst

GPU_ADDRESS_MODE: {
    CLAMP_TO_EDGE: "clamp-to-edge";
    MIRRORED_REPEAT: "mirror-repeat";
    REPEAT: "repeat";
} = ...

GPU address mode options for texture sampling and wrapping.

Type declaration

  • ReadonlyCLAMP_TO_EDGE: "clamp-to-edge"
  • ReadonlyMIRRORED_REPEAT: "mirror-repeat"
  • ReadonlyREPEAT: "repeat"