Function getComputeBindGroupLayoutDescriptorFromShaderInfo
getComputeBindGroupLayoutDescriptorFromShaderInfo( SHADER_INFO: any, targetGroupIndex: number, useMSAA: boolean,): { entries: GPUBindGroupLayoutEntry[] } Parameters
- SHADER_INFO: any
- targetGroupIndex: number
- useMSAA: boolean
Returns { entries: GPUBindGroupLayoutEntry[] }