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LOD ​

LOD (Level of Detail) is an optimization technique that shows different levels of detail (Geometry) depending on the distance between the camera and the object. By using high-resolution models for objects that are close and low-resolution models for objects that are far away, you can maximize rendering performance while maintaining visual quality.

RedGPU supports LOD in a consistent way by embedding LODManager in both Mesh and InstancingMesh.

Learning Guide ​

The way LOD works differs depending on the object type. Refer to the document that suits your situation.

  1. Mesh LOD: Applied to general single objects (CPU-based)
  2. Instancing Mesh LOD: Applied to massive instancing objects (GPU-based)


Next Step: Learn Mesh LOD