MSAA (Multisample AA)
MSAA (Multisample Antialiasing) is the most standard antialiasing method supported at the hardware (GPU) level. It smoothes geometry edges by sampling boundary areas multiple times.
1. Features & Pros
- Standard Quality: A proven method that cleans up object outlines very well.
- Performance Balance: Lighter than Super Sampling (SSAA) but consumes more memory than Post-Processing (FXAA).
- Cons: Only smoothes geometry edges; it does not resolve aliasing within textures or shader artifacts.
2. Usage
Enabled via antialiasingManager.useMSAA. Enabling this automatically disables FXAA or TAA.
javascript
// Enable MSAA (Other AAs are disabled)
redGPUContext.antialiasingManager.useMSAA = true;3. Live Example: MSAA Application
Toggle MSAA on and off to compare the changes in geometry outlines and highlights.
Key Summary
- Hardware Support: Utilizes built-in GPU features.
- Edge-Specialized: Excellent for smoothing object outlines.
- Default: Enabled by default in standard display environments.