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MSAA (Multisample AA)

MSAA (Multisample Antialiasing) is the most standard antialiasing method supported at the hardware (GPU) level. It smoothes geometry edges by sampling boundary areas multiple times.

1. Features & Pros

  • Standard Quality: A proven method that cleans up object outlines very well.
  • Performance Balance: Lighter than Super Sampling (SSAA) but consumes more memory than Post-Processing (FXAA).
  • Cons: Only smoothes geometry edges; it does not resolve aliasing within textures or shader artifacts.

2. Usage

Enabled via antialiasingManager.useMSAA. Enabling this automatically disables FXAA or TAA.

javascript
// Enable MSAA (Other AAs are disabled)
redGPUContext.antialiasingManager.useMSAA = true;

3. Live Example: MSAA Application

Toggle MSAA on and off to compare the changes in geometry outlines and highlights.

Key Summary

  • Hardware Support: Utilizes built-in GPU features.
  • Edge-Specialized: Excellent for smoothing object outlines.
  • Default: Enabled by default in standard display environments.