LOD
LOD (Level of Detail) is an optimization technique that shows different levels of detail (Geometry) depending on the distance between the camera and the object. By using high-resolution models for objects that are close and low-resolution models for objects that are far away, you can maximize rendering performance while maintaining visual quality.
RedGPU supports LOD in a consistent way by embedding LODManager in both Mesh and InstancingMesh.
Learning Guide
The way LOD works differs depending on the object type. Refer to the document that suits your situation.
- Mesh LOD: Applied to general single objects (CPU-based)
- Instancing Mesh LOD: Applied to massive instancing objects (GPU-based)