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LOD

LOD (Level of Detail) is an optimization technique that shows different levels of detail (Geometry) depending on the distance between the camera and the object. By using high-resolution models for objects that are close and low-resolution models for objects that are far away, you can maximize rendering performance while maintaining visual quality.

RedGPU supports LOD in a consistent way by embedding LODManager in both Mesh and InstancingMesh.

Learning Guide

The way LOD works differs depending on the object type. Refer to the document that suits your situation.

  1. Mesh LOD: Applied to general single objects (CPU-based)
  2. Instancing Mesh LOD: Applied to massive instancing objects (GPU-based)

Next Step: Learn Mesh LOD