Hierarchy (View Summary)

Constructors

Properties

onResize: (width: number, height: number) => void = null

Accessors

  • get debugViewRenderState(): RenderViewStateData

    Returns RenderViewStateData

  • get passLightClustersBound(): PassClusterLightBound

    Returns PassClusterLightBound

  • get pixelRectObject(): { height: number; width: number; x: number; y: number }

    Returns { height: number; width: number; x: number; y: number }

  • get screenRectObject(): { height: number; width: number; x: number; y: number }

    Returns { height: number; width: number; x: number; y: number }

  • get systemUniform_Vertex_StructInfo(): any

    Returns any

  • get systemUniform_Vertex_UniformBindGroup(): GPUBindGroup

    Returns GPUBindGroup

  • get viewRenderTextureManager(): ViewRenderTextureManager

    Returns ViewRenderTextureManager

Methods

  • Parameters

    • view: View3D
    • shadowRender: boolean = false
    • calcPointLightCluster: boolean = false
    • OptionalrenderPath1ResultTextureView: GPUTextureView

    Returns void