Hierarchy (View Summary)

Constructors

  • Creates a new instance of the Constructor class.

    Parameters

    • redGPUContext: RedGPUContext

      The RedGPUContext.

    • scene: Scene

      The scene to render the constructor in.

    • camera: Camera2D | AController

      The camera used for rendering.

    • Optionalname: string

      The name of the constructor.

    Returns View3D

Properties

onResize: (width: number, height: number) => void = null

Accessors

  • get pixelRectArray(): [number, number, number, number]

    Returns [number, number, number, number]

  • get pixelRectObject(): { height: number; width: number; x: number; y: number }

    Returns { height: number; width: number; x: number; y: number }

  • get screenRectObject(): { height: number; width: number; x: number; y: number }

    Returns { height: number; width: number; x: number; y: number }

Methods

  • Parameters

    • screenX: number
    • screenY: number

    Returns number[]

  • Parameters

    • x: string | number = ...
    • y: string | number = ...

    Returns void

  • Parameters

    • w: string | number = ...
    • h: string | number = ...

    Returns void

  • Parameters

    • view: View3D
    • shadowRender: boolean = false
    • calcPointLightCluster: boolean = false
    • OptionalrenderPath1ResultTextureView: GPUTextureView

    Returns void